Despite my best efforts, the Normal Map just isn’t working out - I’ve tried several ways and exported several meshes. I’ve also lost patience with the viewport paint tool in Blender. Today has been a struggle but I feel I’m getting close to completion.
Once the height map is done I can use the levels for an AO base as well. Then I’ll just use the height map in Xnormal to create a solid normal map (could probably do the same with the AO map). The height map should also help as a base for the diffuse map.
Live stream should be good to go for tomorrow. If nothing else I’ll be working on the Diffuse Map for the guy.
But now, I prepare for EUROVISION!
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