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Diffuse maps and timetable adjustments

Hey guys, It's been a slow kind of day but I've eaten lunch, done a tiny shop and am now back to more texturing the tones for my Orc. The face is almost done (YAY!). Just the hair and one eyebrow left with the features. Then I have to go back to playing with the normal maps for the main body.

It's coming together nicely - but texturing had taken a huge chunk out of my timetable. I'll be adjusting my next time table before I start on the next character.

Animations will have to wait for another week. I'm going to go ahead with my previously made starting dates. The next character starts next week.

Orc Work and the normal map issue.

Not sure what's going on. The ear was modelled over the sculpted ear. Same with the eyebrows and eyes.

Not sure what's going on. The ear was modelled over the sculpted ear. Same with the eyebrows and eyes.

Despite my best efforts, the Normal Map just isn’t working out - I’ve tried several ways and exported several meshes. I’ve also lost patience with the viewport paint tool in Blender. Today has been a struggle but I feel I’m getting close to completion.

Manually creating a height map from the broken normal map data.

Manually creating a height map from the broken normal map data.

Once the height map is done I can use the levels for an AO base as well. Then I’ll just use the height map in Xnormal to create a solid normal map (could probably do the same with the AO map). The height map should also help as a base for the diffuse map.

Live stream should be good to go for tomorrow. If nothing else I’ll be working on the Diffuse Map for the guy.

But now, I prepare for EUROVISION!

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