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Find out a little about me and my stuff - updates will be sporadic.

Finished Sculpt and retopology.

As of last night, the Zbrush part of my character is complete! I am a happy girl.

And so the hard and grueling task of retopology in a program I’ve not used before begins. I can feel I’m getting the hang of it, I just need patience. 

I’ve run into the problem of the head. I’m thinking I’ll make the orc features separate so that I have a base body to work from. That should make my life a bit faster or easier. Hopefully both.

I'm working on the mid level of detail. Something that says Main Character in a small game. The 'Background Character' LOD will need to be broken up further.  At the moment it's at 548 Triangles. I'll definitely keep it under 1000 tris for the base model - there isn't much more detail to grab from him. I can't wait to bring the polygon count down further, I'm looking forward to the challenge.