Kylie Halley | Shadowtajun
3D Generalist.
From low-tech real-time art to AR/VR visualizations
Who is Kylie “Shadowtajun” Halley?
Kylie, also known as Shadowtajun online (said like Cajun); is a seasoned 3D Generalist with over a decade and a half of experience spanning the video game, urban development, and educational industries.
She greatly enjoys creating assets for low-def hardware like mobiles and tablets. Her stylized skills can be translated into photorealistic and semi-realistic pipelines making her a great fit for any job.
Available for remote work worldwide, or hybrid remote work from South Brisbane to the Gold Coast - Australia; in the GMT +10 timezone.
Shipped Games:
Macabre
3D Generalist - PC Game
Speaking Simulator
Character Artist - PC & Console Game
Buccaneer Boogie
Creature Artist - Tablet Game
Wild and Seek (Mesozoic)
Environment/Prop Artist - Tablet Game
Wild and Seek (Africa)
Environment/Prop Artist - Tablet Game
Dance Collider
3D Generalist, Consultant - VR Game
St Johns CPR VR Training
3D Generalist, Consultant - VR Game
The Bard's Tale Trilogy (Remaster)
Environment Artist - PC Game
Shimmer and Shine: Magical Genie Games for Kids
3D Artist - Mobile Game
Shimmer and Shine: Math Magic Race
3D Artist - Smart Cycle (Tablet) Game
Angie's Party
3D Animator - VR Game
Paw Patrol: Pups Take Flight
3D Modeller - Mobile Game
Skills
Technical Skills:
Hard Surface Modelling
Props
Armour
Environments
Organic Modelling
Creatures
Characters
Different Texturing Workflows
PBR
Stylised/nPBR
Dota2
and others
Optimisation
Translating 2D concepts into 3D art
Animations
Rigging
Working with Unreal Blueprints
Procedural generation
Textures
Tools (Blender Only)
Modelling (Blender Only)
Consultation & Documentation
Currently Used Programs:
Blender 3D
Zbrush
Marmoset Toolbag
Unreal Engine 5
Substance Painter
Substance Designer
Affinity Suite
GIMP 3
Previously Used Programs:
3dsmax
Maya
Photoshop
Unity
Adobe Illustrator
Adobe Publisher
Fusion 360
Soft Skills:
Problem Solving
Creative Thinking
Decision-Making
Adaptability
Attention to Detail
Accepting Feedback
Clear Communication
Giving Feedback
Directing Peers
Teamwork
Self-Management
Multitasking
Training (giving and recieving)
Reliability
Direct but empathic
VR | AR | XR
Gundulu Post
Released Games
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We are artists that have skills in all areas of the pipeline. Including but not limited to: modelling, texturing, rigging, animation, lighting, rendering, and even technical work. Basically, I can contribute to multiple parts of a project, and tend to adapt to fit a team very quickly - very cost effective if I say so myself.
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I have the following:
I am currently studying for my Certificate III in Manufacturing Technology (CAD/Drafting) at QLD Tafe
During my time at QUT - Bachelor of Interaction Design (2019-2021 incomplete) - While I attended, I received a GPA 6.87, was on the Dean’s List twice, Design Intensive Finalist, and as a group was Design Intensive Winner twice
Griffith Uni - Graduate Diploma of Screen Production (2012-2014) - GPA 6.5
Southern Cross - Cert IV TAE (2013)
Qantm College - Bachelor of Interactive Entertainment (2007-2008)
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This depends on the project and I am always willing to negotiate.
But for work in the video game industry, I charge what the GWA union recommends a senior worker to be awarded.