Available for hire

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Remote - Worldwide (GMT +10)

〰️

Available for hire

〰️

Hybrid - Brisbane to Gold Coast

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Available for hire 〰️ Remote - Worldwide (GMT +10) 〰️ Available for hire 〰️ Hybrid - Brisbane to Gold Coast 〰️

Kylie Halley

“Shadowtajun”

3D Generalist and Consultant

Kylie is a seasoned 3D Generalist with over a decade and a half of experience spanning the video game, urban development, and educational industries.

She greatly enjoys creating assets for low-def hardware like mobiles and tablets. Her stylized skills can be translated into photorealistic and semi-realistic pipelines.

Available for remote work worldwide, or hybrid remote work in South Brisbane/Gold Coast, Australia. GMT +10 timezone.


Shipped Games:

Speaking Simulator
Creature Artist -
PC & Console Game

Buccaneer Boogie
Creature Artist -
Tablet Game

Wild and Seek (Mesozoic)
Environment/Prop Artist -
Tablet Game

Wild and Seek (Africa)
Environment/Prop Artist -
Tablet Game

Dance Collider
3D Generalist, Consultant -
VR Game

St Johns CPR VR Training
3D Generalist, Consultant -
VR Game

The Bard's Tale Trilogy (Remaster)
Environment Artist -
PC Game

Shimmer and Shine: Magical Genie Games for Kids
3D Artist -
Mobile Game

Shimmer and Shine: Math Magic Race
3D Artist -
Smart Cycle (Tablet) Game

Angie's Party
3D Animator -
VR Game

Paw Patrol: Pups Take Flight
3D Modeller -
Mobile Game

What even is a “3D Generalist”?

They are artists that have skills in all areas of the pipeline. Including but not limited to: modelling, texturing, rigging, animation, lighting, rendering, and even technical work. Basically, they can contribute to multiple parts of a project, and tend to adapt to fit a team very quickly - very cost effective if I say so myself.

Program Knowledge:

Blender 3D
🟩🟩🟩🟩🟩

Zbrush
🟩🟩🟩🟩⬜

Marmoset Toolbag 4 & 5
🟩🟩🟩🟩⬜

Unreal Engine 5
🟩🟩🟩⬜⬜

3dsmax
🟩🟩⬜⬜⬜

Maya
🟩⬜⬜⬜⬜

Photoshop
🟩🟩🟩🟩🟩

Illustrator
🟩🟩🟩⬜⬜

Substance Painter
🟩🟩🟩🟩⬜

Substance Designer
🟩🟩🟩⬜⬜

Designer
🟩🟩🟩🟩🟩

Photo
🟩🟩🟩⬜⬜

Technical Skills:

General Modelling
🟩🟩🟩🟩🟩

Organics
🟩🟩🟩🟩⬜

Hard Surfaces
🟩🟩🟩🟩⬜

Procedural (Blender 3D)
🟩🟩🟩⬜⬜

Diffuse only Texturing
🟩🟩🟩🟩🟩

Baking
🟩🟩🟩🟩⬜

Rigging
🟩🟩🟩🟩⬜

Animation
🟩🟩🟩⬜⬜

Lighting
🟩🟩⬜⬜⬜

Blueprint scripting (UE)
🟩🟩🟩⬜⬜

Tool Creation (Blender 3D)
🟩🟩🟩⬜⬜

Optimization
🟩🟩🟩🟩🟩

Creating Documentation
🟩🟩🟩🟩⬜

Soft Skills:

Problem-Solving
🟩🟩🟩🟩🟩

Creative Thinking
🟩🟩🟩🟩🟩

Decision-Making
🟩🟩🟩🟩⬜

Adaptability
🟩🟩🟩🟩🟩

Attention to Detail
🟩🟩🟩🟩🟩

Clear Communication
🟩🟩🟩🟩⬜

Feedback
🟩🟩🟩🟩🟩

Teamwork
🟩🟩🟩🟩🟩

Self-Management
🟩🟩🟩🟩🟩

Multitasking
🟩🟩🟩⬜⬜

Training
🟩🟩🟩🟩⬜

Reliability
🟩🟩🟩🟩🟩

Education and Accolades:

QUT - Bachelor of Interaction Design (incomplete) - GPA 6.87, Dean List x2, Design Intensive Finalist, Design Intensive Winner x2

Griffith Uni - Graduate Diploma of Screen Production (2012-2014) - GPA 6.5

Southern Cross - Cert IV TAE (2013)

Qantm College - Bachelor of Interactive Entertainment (2007-2008)